Super Stardust Portable Coming Next Week

2008 November 26

The PSP version of Super Stardust will be here on December 4th for $9.99. The goals in the game is to destroy wave after wave of enemies. The game will run at 60 frames per second, which is amazing for a PSP game.

Here are some new things that will be for the PSP version:

  • A completely new mode: Impact. In impact mode you cannot shoot, just bomb and boost. The boost is a bit different in this mode in that when you boost through something, you receive more boost energy and your multiplier goes up at the same time (max 100x), so the key to high scores is to chain your boosts into as long as you can and to collect points with huge multipliers.
  • A new final boss: One complaint on the PS3 version was that the final boss was way too easy. I should warn you that your first meeting with Professor Schaumunds’ new machine of destruction could leave a bit of something in you pants.
  • Even more intense gameplay. We still have a casual mode that is suitable for everyone, but one thing we found out about the PS3 version is that for the best players it takes hours and hours to complete the arcade game. For this version we have upped the difficulty curve too after a few of the first difficulty levels. This is a portable game, you shouldn’t have to play a day to get challenged in the game even if you are that good.

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